Running a Minecraft server costs money — hosting, plugins, staff. Monetizing your server lets you cover those costs and reinvest in a better experience for your players. But getting started can feel overwhelming. What should you sell? How should you price things? Which platform should you use?
This guide walks you through everything, step by step.
Minecraft's EULA (End User License Agreement) allows you to sell cosmetic perks and convenience features, but prohibits selling gameplay advantages that give paying players an unfair competitive edge on public servers.
Allowed: Cosmetic ranks with colored prefixes, donor tags, cosmetic particles, custom join messages, homes and warps (extra slots), fly in non-PvP zones, kits with balanced items.
Avoid: Kits with OP gear in PvP servers, exclusive access to gameplay areas for paying players only, pay-to-win mechanics on public competitive modes.
💡 Tip: On private whitelisted servers (like RP servers or community servers), EULA restrictions are less strict. You have more flexibility on what you sell.
The most successful Minecraft stores sell a combination of one-time packages and recurring subscriptions.
You need a platform that handles payments, delivery, and player management. ForgeStore does all of this — and it's free to start.
For each package, you define a server command that ForgeStore runs automatically when a player purchases. For example, a VIP rank would trigger: lp user {player} parent set vip (for LuckPerms).
Pricing is part art, part data. Here are some benchmarks from successful Minecraft server stores:
Don't price too high on your first store — start lower, prove the value to your players, and increase as you grow. You can always run limited-time sales to create urgency.
Having a store isn't enough — players need to know about it.
/store command that opens the store URLThe biggest mistake server owners make is treating monetization as a one-time sale. The real revenue comes from recurring donors.
ForgeStore includes a Player CRM that shows you who your top spenders are, who hasn't purchased in 30+ days (churn risk), and lets you send personalized retention coupons automatically.
Create your free ForgeStore — no KYC, no credit card, live in 5 minutes.
Create Your Free Store →